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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. Audience engagement poses another conundrum.

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Reflections on 50 years of Game-Based Learning (Part 2)

Edsurge

Both have found immense global popularity among pre-teens and teens and a large following among educators willing to introduce these games during class time. This has raised the question of whether the gap in quality and popularity between entertainment games and impact games can be closed. COVID has only accelerated this trend.

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65 ways equity, edtech, and innovation shone in 2022

eSchool News

2021 brought with it new COVID-19 variants, the dreaded school COVID quarantine, and renewed calls to support the nation’s educators, who have worked tirelessly (and constantly) to support students’ learning, social and emotional needs, and more. And now, we head into our third year of learning during a global pandemic.

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Learning Revolution Week's Events - Evernote in the Classroom - Yong Zhao - Google+ vs. Ning

The Learning Revolution Has Begun

Tuesday, June 17th at 10am PDT in San Anselmo, CA Common Sense Media at iTeach2014: Four Skills To Help You Discover, Use, and Share Great Digital Tools for Learning , Your classroom is ready for digital learning, but how do you find quality apps, games, and websites for students and integrate them into your teaching?

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