Remove Blended Learning Remove Examples Remove Game-Based Learning Remove Outcomes
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20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

Blended Learning In my opinion, the best 21st-century classrooms are “bricks” and “clicks,” blending together the best of face-to-face and online. Blended learning is not new. Blended Learning Classrooms are made of “bricks’ and “clicks” and every teacher should be ready.

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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

This builds the case for educators to harness technology and improve learning outcomes for K-12 school students. They need to redesign their courses to suit the learning needs of the new tech-savvy generation and improve learning outcomes. Here’s how K-12 schools can improve learning outcomes with technology: 1.

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How to Roll Out Game-Based Learning—and Boost Engagement—in Your Classroom

Edsurge

When Vadim Polikov—my childhood friend and a successful entrepreneur—approached me with a game-based learning business idea in the summer of 2015, I jumped at the idea. . Many of the teachers described the games as “transformative.”. Many of the teachers described the games as “transformative.”

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. But content is not top on your list.” So what do we do with the results of this research?

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New to Competency-Based Learning? Here're Five Ways to Assess It

Edsurge

When a competency-based approach to assessment is in place, students must show what they know as well as what they can do. In fact, because CBE is grounded in outcomes, seat time becomes irrelevant as students demonstrate mastery at their own pace. Their outcomes can guide students’ efforts in subsequent learning.

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Leveraging the Popularity of Online Gaming in Corporate Training

The Game Agency

Especially because many employees may already be playing games at home, serious games , or games used for non-entertainment purposes, can boost learner engagement and outcomes at work. The Benefits of Video Games. says games are more engaging than, for instance, reading online content or watching a video.

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Video for learning: Today and tomorrow

Learning with 'e's

We recorded micro-teaches - usually a 10 minute lesson - and then played back the footage to the students so they could see and hear themselves and learn from the experience. I wrote about other examples of the power of educational video in a previous post. Today, video use in the classroom is more commonplace.

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