Remove Blended Learning Remove EdTech Remove Game-Based Learning Remove Personalized Learning
article thumbnail

7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

This will take many forms, from institutions evolving their operations to students optimizing their learning with technology to caregivers connecting directly with their children’s education through edtech services. Data is abundant and the key to today’s edtech solutions Data is critical to unlock the potential of edtech solutions.

EdTech 218
article thumbnail

New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. Enders Game by Orson Scott Card—A novel that conceptualizes a variety of game-based learning mechanics.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Innovative Science Teaching in Grades 6-12

The CoolCatTeacher

From augmented reality to game-based learning and online portfolios, she has a variety of ideas to share about how she amps up her science teaching with technology. SPONSOR: Join a Free Personalized Learning Session with Me and TextHelp! Get ready to talk about Personalized Learning.

article thumbnail

21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

Some students are not yet ready or cannot return to in-person learning. The strategies will not only help you be more engaged, present, and fulfilled as a teacher, but you’ll also apply your learning to your classroom and your students. Learn More. Game-Based Learning Let’s Play!

Course 486
article thumbnail

Power Up Your Classroom with Game Play [interview with Cate Tolnai and Lindsay Blass] – SULS022

Shake Up Learning

They share their passion for gamifying the classroom with game-based learning and teaching through play. We discuss what types of classroom environments are appropriate for gamification and ways you can incorporate game-based learning today! Game-Based Learning. [13:43] Gamification v.

article thumbnail

5 Reasons Teachers Using Tech are Super Heroes with Kecia Ray

The CoolCatTeacher

And they were just able to go into my Learning Management System and just do it. To learn more about how I do blended learning, see 5 Effective Blended Learning Best Practices. Ray also serves on the board of eLearn Institute and the board of Learning Bird Inc. Kecia: Yeah! It’s just there.

article thumbnail

K-12 Tech Innovation News

eSchool News

K-12 tech innovation is driving a paradigm shift in education, embracing interactive tools, personalized learning, and digital resources to prepare students for the challenges and opportunities of the evolving global landscape. Immersive technologies such as virtual and augmented reality are redefining traditional learning methods.

Trends 104