Remove Blended Learning Remove eBook Remove Examples Remove Gamification
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Optimize Training with eLearning Content Development

Kitaboo on EdTech

Enrich eLearning Content Development Add accessibility features to your eLearning module and enhance learner engagement by incorporating interactive elements into the learning content. These elements include gamification, animations, quizzes, video tutorials, and audio recaps.

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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

What this means is that they add AR features to their books, for example, a lesson on the blood circulatory system may have a digitally-enabled heart that would come alive, showing its functioning in real time, when the students point the AR app to the diagram. However, it is important to make a distinction between games and gamification.

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How to Use Digital Textbooks in the Classroom

Kitaboo on EdTech

Besides, their use is more attuned to modern pedagogic practices of blended learning and 21 st century learning skills, that is, developing in students the skills to compete academically at the global level, actively participating as informed citizens in their societies, and being more effective in the ever-evolving modern workplace.

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