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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

A study conducted at Georgia Tech found that students who used mobile augmented reality platforms to learn coding performed better on assessments than their counterparts. . “We Innovations in virtual and augmented reality in the classroom are taking the concept of gamification to a whole new level. .

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How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

Figuring out how to do modern assessments. There are many kinds of assessments on the educational landscape. Here are 6 major learning assessment categories from TeachThought.com : Diagnostic Assessment. Formative Assessment. Norm-Referenced Assessment. Criterion-Referenced Assessment.

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Technology Tools for Teaching and Learning

eSchool News

Assess the scalability and compatibility of the technology within your school or district’s existing infrastructure. and Quizizz turn assessments into fun, game-like experiences, promoting student engagement and participation. Teachers can also use tablets to provide individualized instruction and assessment.

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Current Trends in Education

eSchool News

Here are several notable trends and technologies shaping K-12 education: Educational Apps and Gamification: The integration of educational apps and gamification elements into the curriculum makes learning more interactive and engaging. Platforms like Kahoot!

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7 Educational Transformations for Any Classroom

EdTechTeam

These lessons can be done on any platform, with my favorite being Google Slides, as it works best on our school’s iPads. Recently, many Hyperdocs have been built on decktoys.com which brings a new level of gamification into the classroom. Check out The Google Infused Classroom by Holly Clark and Tanya Avrith.

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AI generated post: Online Tools for Classroom Teachers

Kathy Schrock

It certainly read like a robot had written in, IMHO. From communication and collaboration tools to assessment and curriculum development resources, online tools can help teachers streamline their workload, boost student engagement, and achieve better learning outcomes.

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Dynamic Learning v. Static Learning (DO THIS, NOT THAT)

Shake Up Learning

There are hundreds of new things to do in the classroom: Genius Hour, Maker Education, Project-Based Learning, Problem-Based Learning, Challenge-Based Learning, Robotics, Coding, Gamification, STEM, STEAM, lions and tigers, and bears, oh my! Ready to Become a Google Certified Trainer? Private Google+ Community. –