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Top e-learning trends to keep an eye on in 2020

Neo LMS

If e-learning came to life as a method to augment face-to-face learning, it is now an approach to education that is bigger than the traditional method it was meant to support. Learning and teaching through an online medium has become very popular over the last years and there are no signs of slowing down. Game-based learning.

Trends 368
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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Adaptive learning is a style of education where resources, activities, projects, and assignments are tailored to each student’s individual needs. Thus far, adaptive learning has been largely experimental, with companies and competitors having spent the past couple of years working out the kinks and engaging in small-scale execution.

Trends 397
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5 of the biggest education trends in 2024

eSchool News

The education industry has witnessed a rapid evolution in recent years , marked by new ideas and emerging technologies. Nontraditional learning models: Microschools, microlearning, game-based learning, and more! As game-based learning has grown, so has student interest in extracurricular esports opportunities.

Trends 115
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The Game Agency Named to 2018 Training Industry Top 20 Gamification List

The Game Agency

Raleigh, NC – October 25, 2018 – Training Industry today announced that The Game Agency has been selected for inclusion in the Training Industry Top 20 list for the Gamification sector of the learning and development market. About Training Industry, Inc. Find the full article HERE.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. But content is not top on your list.”

Trends 191
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Thinking on your feet

Learning with 'e's

It is also the very reason that Kodak , one of the giants in the photographic industry of the last century, is now in financial difficulty. Graham makes a memorable statement when he declares that when we play games we rapidly solve abstract problems in real time.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

There is some thought that a certain percentage of instruction must be digital to qualify as “blended learning,” but there is no clear industry standard. Challenge-Based Learning. ” Game-Based Learning. Learning through games (from physical to digital). Gamification.