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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. The post Metaverse Education: What’s Next for Virtual Learning?

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Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

This collaborative work has placed the NEO Blog in the first 20% of all e-learning blogs! And now, please allow us to brag a little about our best performing articles from the past year: Top 10 blog posts of NEO. Gamification in the classroom: small changes and big results. How to deal with students resistant to e-learning.

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How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

While there are several aspects to this problem and how it can be addressed, it this article, we specifically look at how technology can improve teaching efficacy in the classroom, leading to a reduced level of stress for the teachers and improved learning outcomes for the students.

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Robot Teachers at New International School

Kevin Corbett

Children can learn from scratch the science of assembling a robot. At an advanced level, high school students will be taught how to programme robots with built-in intelligence,” said Fernandes. Article Source: Robots to teach in Abu Dhabi school- Robots and humanoids to take over classrooms at private school.

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Resources from Miami Device

Learning in Hand

Learn how to use the iPad apps “Book Creator” and “Creative Book Builder” to create and share enhanced/multimedia eBooks using DropBox for free cloud storage/distribution. Examine the question, "How can I integrate technology to meet the CCSS?" Come play along and learn how. A massive online game?