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6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

Essentially, the metaverse allows academic institutions and educators to create engaging experiences that teach valuable information, which encourages exploration and experimentation. In general, the current generation of students is more likely to engage with gamification elements or with social media platforms.

Learning 327
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The X-MAKER 3D Printer: Fostering creativity in the classroom

Kathy Schrock

The X-MAKER printer has apps for iOS 14+, Android 10+, and Windows 7+. MODEL LIBRARY There is a huge 3D model library (called Things) with various categories of assets like toys and games, creativity and fun, household, and education. THEME LIBRARY The second component of the IME3D X-MAKER ecosystem is the Theme Library.

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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

Content published via KITABOO is accessible both online and offline and works across platforms & devices (iOS, Android, Windows). KITABOO is one of the best digital tools for the classroom because its content is designed for bite-sized learning with knowledge nuggets, interactive assessments and gamification. You May Also Like.

Tools 52
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Orientation Inspiration 2017

NeverEndingSearch

Gamification. And there seem to be a few go-to digital tools to support engagement, discovery and setting a fun and participatory tone for what library (and the librarian) looks like. The QR code videos include information about getting to know their classmates, school and Seesaw. Engagement.

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Technology in the Classroom: The Complete Guide

ViewSonic Education

There was a time when the only available method of storing information was in people’s memories. Information was passed down through oral traditions of songs, stories, or memorized lectures. They were a permanent record of known information that could be passed down intact. Learners would memorize what their elders said.

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BEST OF SHOW AT TCEA 2018

techlearning

Students read and comprehend the text without distracting links and then use their device for bonus information. EXPLORELEARNING, EXPLORELEARNING GIZMOS ExploreLearning Gizmos is a library of interactive online simulations for math and science in grades 3-12. With a built-in ARM quad-core processor and an Android 5.0 No problem.

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What?s New: New Tools for Schools

techlearning

The alignment of this popular series of digital professional learning resources to McREL’s model helps educators choose the appropriate classroom tactics for aiding the acquisition and recall of information. Each course includes informative experiences in media providing teens with hours of guided learning to develop new skills.

Tools 56