Remove Android Remove BYOD Remove Gamification Remove Video
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And the top e-learning trends for 2016 are.

Neo LMS

It was the age where almost everyone owned a smartphone - whether it was Android, Apple or Windows Phone. Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games.

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Resources from Miami Device

Learning in Hand

Help Students Show What They Know With Media by Wesley Fryer View different examples of student multimedia projects created by students, including narrated art/photo projects, narrated slideshow/screencasts, Quick-edit videos, visual notes, and GeoMap projects. A massive online game? Come play along and learn how.

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BEST OF SHOW AT TCEA 2018

techlearning

Accessible from any computer, tablet, or smartphone, ClassLink is ideal for 1:1 and Bring Your Own Device (BYOD) initiatives. EDTHENA, VIDEO COACHING PLATFORM Edthena showcased a new feature to record and upload inside your browser with one click. With a built-in ARM quad-core processor and an Android 5.0 No plugins.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

Claims on YouTube: Students watch a short video and explain why they might not trust a video that makes a contentious claim. . YouTube Evaluation : Students evaluate a YouTube video and identify reasons why it may be unreliable. Social Media Video : Students watch an online video and identify its strengths and weaknesses.