Remove Analysis Remove Common Core Remove Examples Remove Maker Movement
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Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education

User Generated Education

Design thinking is an approach to learning that includes considering real-world problems, research, analysis, conceiving original ideas, lots of experimentation, and sometimes building things by hand. Many of those same qualities are goals of the Common Core State Standards. The Design Thinking Process.

UDL 275
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30 Examples Of Disruptions In The Classroom

TeachThought - Learn better.

30 Examples Of Disruptions In The Classroom. This post is actually intended to supplement the “Cycle of Learning Innovation” model that will be publishing tomorrow (7.7.2015), which means this is less about analysis and context and more about the examples. 30 Examples Of Disruptions In The Classroom .

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The Stories We've Been Told (in 2017) about Education Technology

Hack Education

This series is meant to serve in-depth exploration of the events of the past year and an analysis of how these events shape the way in which we imagine and prepare for the future of teaching and learning. The Common Core State Standards. The Maker Movement. The Top Ed-Tech Trends of 2014. The Business of Ed-tech.