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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. Making games cultivates a range of hard skills (e.g.

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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Adaptive Learning. Adaptive learning is a style of education where resources, activities, projects, and assignments are tailored to each student’s individual needs. Social Learning. Referred to as gamification, or game-based learning, this facet of eLearning attempts to make education fun!

Trends 397
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Top e-learning trends to keep an eye on in 2020

Neo LMS

Game-based learning. Leveraging gamification and game-based learning is also not new; it’s probably one of the oldest trends actually. This drives learner engagement, boosts retention rates and reduces the course dropout rates. Read more: 3 Gamification principles for a gamified learning environment.

Trends 368
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The first goal was to create an environmental scan of the digital learning environment in higher education with a focus on adaptive technology. She mentioned that while there are many trends and expectations around technology, there is also a corresponding lack of data-driven evidence that can inform effective implementations.

Trends 194
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K-12 Dealmaking: McGraw-Hill Ed. and Cengage Make Acquisitions

Marketplace K-12

McGraw-Hill Education Acquires Redbird Advanced Learning: McGraw-Hill Education has acquired Redbird Advanced Learning, LLC , a digital personalized learning company that offers courses in K-12 math, language arts and writing and virtual professional development programs for educators, according to a statement.

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Playing Games Can Build 21st-Century Skills. Research Explains How.

Edsurge

Instead of learning from a combination of books, lectures and software, as students do at most schools, the primary mode of instruction for kids attending Quest to Learn is games. That's a general finding in research in other fields, but it works in kind of a cool way in games.”

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The NEO Blog turns 2!

Neo LMS

We learned a lot in the past two years and if you’re not new to this blog, we hope you did too. E-learning and education technology seem like never-ending subjects. And since we’re in celebration mode, let’s put the spotlight over the best performing ones: The PROs and CONs of competency-based education.