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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

Proponents of game-based learning have good reason to be optimistic—but also cautious. Tailwinds: An Enabling Ecosystem A baseline enabling condition for game-based learning is access to computers and broadband. COVID has also accelerated funding for broadband in underserved neighborhoods.

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Jeff Bezos Wants to Go to the Moon. Then, Public Education.

Edsurge

And we’ve only seen the beginning—within the next few years, the company is poised to disrupt the healthcare market, become the market leader in online advertising, establish itself as a competitor to USPS, FedX and UPS, and provide global access to broadband internet through a network of satellites orbiting the planet… to name but a few examples.

Education 218
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How did edtech impact learning in 2023?

eSchool News

Over the past year, we have seen a trend in districts using ESSER funds to create coaching programs to support their educators. It will be important in the coming year for schools and districts to look for trends in their communities and take steps to ensure they can meet the needs of their families and future workforce.

EdTech 69
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What's on the Horizon (Still, Again, Always) for Ed-Tech

Hack Education

The topic names have been modified “for consistency,” the report’s authors say (although I’m a little unclear about some of these choices – how are “mobile learning,” “tablet computing,” and “bring your own device” separate technological developments? Mobile Learning.

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Hack Education Weekly News

Hack Education

” According to WCET , “Developing Effective Courses Using Adaptive Learning Begins with Proper Alignment.” ” Via Getting Smart : “ Virtual and Augmented Reality in Personalized Learning.” ” Tom Vander Ark lists “ 15 Dimensions of Personalized Learning.”