Remove Accessibility Remove Gamification Remove Secondary Remove Software
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Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

As educators, there are many new options opening up to us that will help improve our classrooms and make our professional development more accessible and available via our mobile devices. Furthermore, in May 2013, they obtained a certification in Gamification through Coursera Course Certificates.

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64 predictions about edtech trends in 2024

eSchool News

Ten years ago, when we began building equitable, offline-first education technology for the 2/3 of the world who didn’t have internet access, many people told us to just wait and the gap would close naturally. One thing that cannot be denied is the disconnect in today’s education technology between AV and IT and various domains.

Trends 144
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65 predictions about edtech trends in 2024

eSchool News

Ten years ago, when we began building equitable, offline-first education technology for the 2/3 of the world who didn’t have internet access, many people told us to just wait and the gap would close naturally. One thing that cannot be denied is the disconnect in today’s education technology between AV and IT and various domains.

Trends 52
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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I hoped to move on from there to what I called “approaches”, ways of using tech that didn’t depend on a specific platform – i.e., gaming and gamification, blended learning, distance learning, MOOCs, mobile, and digital literacy. Discussion went in some interesting angles, such as secondary education.

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Reinventing The School Desk: Tip Tap Tap And The Internet of Things

Fractus Learning

Gamification for Learning. Our approach towards designing our educational applications was to incorporate gamification theory and techniques (narrative, acknowledging achievement, giving rewards, socialisation and altruism), as to encourage and motivate students with higher levels of engagement through learning activities.

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Fitbit for education: Turning school into a data-tracking game

The Hechinger Report

Neill Gregory, Fresno Unified School District software engineer. We’re trying to avoid kids opting out because they see these super-smart kids are just going to win and [they] can’t compete,” said Paul Scott, coordinator of Fresno Unified’s software development team. That’s not fun at all.”. All of this was strategic.

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Learning in the Digital Age

eSchool News

Key points: Digital tools are powering a new era of K-12 learning Still, challenges remain–among them, equity and access Stay up to date on the latest trends about learning in the digital age In today’s digital age, learning has gone through a profound transformation, reshaping traditional educational models.