Remove Accessibility Remove Gamification Remove How To Remove Knowledge Base
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Using EdTech to Support Healthy Habits in Kids and Teens

EmergingEdTech

aim to provide evidence-based learning tools, games, and modules to young students in a virtual space about health subjects. Both of these resources will provide young students the knowledge base they need to stay healthy for years to come — all while playing fun games and learning exercises. Gamification in Health and Learning.

EdTech 107
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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

Content published via KITABOO is accessible both online and offline and works across platforms & devices (iOS, Android, Windows). KITABOO is one of the best digital tools for the classroom because its content is designed for bite-sized learning with knowledge nuggets, interactive assessments and gamification. Conclusion.

Tools 52
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What is the 21st Century Lesson Plan?

Ask a Tech Teacher

It’s the teacher’s responsibility to insure students learn over-arching concepts such as how to speak to a group, how to listen effectively, how to think critically, and how to solve problems. Students should understand why they select a particular tool, not just how to use it.