Remove Accessibility Remove Assistive Technology Remove Game-Based Learning Remove Mobility
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How Tablet Games Can Teach Skills to Students with Visual Impairments

Edsurge

Schultz has taken a career in building special needs software and games for people who are blind or have low vision into ObjectiveEd, a new endeavor at a time when investor interest in educational tools and investor interest in assistive technology are apparently on the rise. million across 38 deals in 2012 to $276.5

Tablets 151
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Top 10 K–12 Educational Technology Trends

techlearning

2 Mobile Devices —Mobile devices in education can be controversial. Proper implementation and monitoring are essential to ensure a beneficial learning experience. Some benefits of mobile devices include the ability to view textbooks, research, participate in Internet-based class assignments, and create media-rich projects.

Trends 87
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Change the Game: Using Minecraft to Teach Students with Autism

Edsurge

Minecraft, Autism and 21st Century Learning I was unaware of this early on, but eventually discovered that I wasn’t the only one who found Minecraft useful as an assistive technology for people with autism. Minecraft provides a variety opportunities and environments for learning life skills.

Outcomes 165