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How Tablet Games Can Teach Skills to Students with Visual Impairments

Edsurge

Schultz has taken a career in building special needs software and games for people who are blind or have low vision into ObjectiveEd, a new endeavor at a time when investor interest in educational tools and investor interest in assistive technology are apparently on the rise. million across 38 deals in 2012 to $276.5

Tablets 159
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Top 10 K–12 Educational Technology Trends

techlearning

Schools often have to address issues of equality and funding to ensure that all students, regardless of economic status, have access to a mobile device in the classroom so no one is disadvantaged. 3 Wearable Technology —Wearable technology is an up-and-coming trend in edtech.

Trends 84
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Change the Game: Using Minecraft to Teach Students with Autism

Edsurge

Minecraft, Autism and 21st Century Learning I was unaware of this early on, but eventually discovered that I wasn’t the only one who found Minecraft useful as an assistive technology for people with autism. Minecraft provides a variety opportunities and environments for learning life skills.

Outcomes 167
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K-12 Tech Innovation News

eSchool News

These devices and tools empower teachers to create engaging lessons, fostering a more interactive and collaborative learning experience. The proliferation of educational apps and online resources has expanded learning beyond the confines of textbooks.

Trends 119