Remove Academic Standards Remove Game-Based Learning Remove STEM Remove Technology
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Age of Learning’s Latest Is a $100 Million Educational Game

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Learning activities in Adventure Academy (Screenshot: Tony Wan) The curriculum, built by a team of more than 40 experts, covers roughly 100 topics across English language arts, math, science and social studies subjects. Most of the content is aligned to state and national academic standards for grades 3 to 6, according to the company.

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We Asked Teachers What They Want From Edtech. Here’s What They Said.

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From IBM’s test scoring machines in the 1930s to the Speak & Spells of the 70s, innovators and educators have been trying to improve education with technology for decades. But these efforts have fallen short of meaningfully transforming learning. It’s no wonder that only 58% of teachers are comfortable using technology in class.

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Where in the World Is Planet3? An Educational Gaming CEO Seeks His Second Act

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million by February 2014 for a game to teach kids social-emotional learning. White says developers often wrestle with building a product that’s fun and engaging or a product that’s more direct in addressing a district’s academic standards. Are we building a comprehensive curriculum, or are we building games?”