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Q&A: Justina Nixon-Saintil on How Investment Can Improve Equity in STEM Education

EdTech Magazine

Q&A: Justina Nixon-Saintil on How Investment Can Improve Equity in STEM Education. By 2019, Verizon expects to have 150 schools participating in the Verizon Innovative Learning program , the company’s initiative to improve STEM education, according to a recent announcement. . eli.zimmerman_9856. Wed, 12/05/2018 - 10:27.

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Fact or Fallacy: Why Esports Are Here to Stay in K–12 Schools

EdTech Magazine

Wed, 11/20/2019 - 13:14. MORE FROM EDTECH: Want to start an esports program at a K–12 school? Researchers anticipated the global esports market would reach $1 billion in 2019 , and project that by 2021, the number of esports viewers will eclipse that of all other major U.S. shailaja.neela…. sports leagues except the NFL. .

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FETC 2019: Day One

eSchool News

Not the driving rain or 50-degree temperatures could keep edtech enthusiasts from the opening day of FETC 2019 in Orlando. The edtech administrators, information technology, educator, early learning, and inclusion and special education tracks ensured that there was something for everyone. STEAM and STEM.

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Fact or Fallacy: Why Esports Are Here to Stay in K–12 Schools

EdTech Magazine

MORE FROM EDTECH: Want to start an esports program at a K–12 school? Researchers anticipated the global esports market would reach $1 billion in 2019 , and project that by 2021, the number of esports viewers will eclipse that of all other major U.S. MORE FROM EDTECH : Esports Clubs Expand Learning Opportunities for K–12 Players.

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Fact or Fallacy: Why Esports Are Here to Stay in K–12 Schools

EdTech Magazine

MORE FROM EDTECH: Want to start an esports program at a K–12 school? Researchers anticipated the global esports market would reach $1 billion in 2019 , and project that by 2021, the number of esports viewers will eclipse that of all other major U.S. MORE FROM EDTECH : Esports Clubs Expand Learning Opportunities for K–12 Players.

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Fact or Fallacy: Why Esports Are Here to Stay in K–12 Schools

EdTech Magazine

MORE FROM EDTECH: Want to start an esports program at a K–12 school? Researchers anticipated the global esports market would reach $1 billion in 2019 , and project that by 2021, the number of esports viewers will eclipse that of all other major U.S. MORE FROM EDTECH : Esports Clubs Expand Learning Opportunities for K–12 Players.

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Fact or Fallacy: Why Esports Are Here to Stay in K–12 Schools

EdTech Magazine

MORE FROM EDTECH: Want to start an esports program at a K–12 school? Researchers anticipated the global esports market would reach $1 billion in 2019 , and project that by 2021, the number of esports viewers will eclipse that of all other major U.S. MORE FROM EDTECH : Esports Clubs Expand Learning Opportunities for K–12 Players.