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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

Fri, 09/06/2019 - 11:01. McKinsey & Company notes that Gen Z is composed of digital natives who prioritize unique identity and are rooted in the “search for the truth.” . MORE FROM EDTECH: See how education robotics companies are invigorating K–12 learning. How K–12 Classrooms Can Benefit from Robotics. eli.zimmerman_9856.

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Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

As educators, there are many new options opening up to us that will help improve our classrooms and make our professional development more accessible and available via our mobile devices. In October 2019, they received a certification in Learning Articulate Storyline 360 from LinkedIn.

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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

Thu, 02/28/2019 - 15:20. A study conducted at Georgia Tech found that students who used mobile augmented reality platforms to learn coding performed better on assessments than their counterparts. . “We Innovations in virtual and augmented reality in the classroom are taking the concept of gamification to a whole new level. .

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10 Ways to Publish Your Game Anywhere

The Game Agency

Pre-load the game links onto mobile devices that can then be used at a live event. I deployed the Jump and Match games on behalf of a leading Fortune 100 processor company. This is a great way to make a company wide conference call more engaging. How Recruiters Can Use Gamification to Attract and Engage New Employees.

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What?s New: New Tools for Schools

techlearning

CAROLINA BIOLOGICAL SUPPLY COMPANY BUILDING BLOCKS OF SCIENCE 3D ( www.carolina.com/help/pressreleases/2018/building-blocks-of-science-3d ) Carolina Biological Supply Company launched the new Building Blocks of Science 3D hands-on unit kits for students in grades K to 5. JIBO BE A MAKER APP ( www.jibo.com ) Jibo, Inc.

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Digital Courseware or ePUB – Which is the Future of Higher Education?

Kitaboo on EdTech

Higher education is going through a massive transformation thanks to the adoption of new technologies like mobile learning , gamification and digital courseware. Many publishers have already started converting their physical textbooks to electronic formats which can be accessed on a desktop or mobile.

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