Remove 2018 Remove Gamification Remove Mobility Remove Robotics
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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

Since 1990, jobs in science, technology, engineering and math have grown by 79 percent , and are expected to grow an additional 13 percent by 2027 , according to a 2018 Pew Research Center survey. . Innovations in virtual and augmented reality in the classroom are taking the concept of gamification to a whole new level. .

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How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

This school recognizes that there is a gap in Millennials and Generation Z’s social skills fueled by growing up on mobile phones, social media, and online chatting. Below are three examples of transformative EdTech innovations: Gamification in education is a key movement in EdTech.

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Announcing the Library 2.0 "Emerging Technology" Mini-Conference

The Learning Revolution Has Begun

She is the author of the book Emerging Library Technologies: It's Not Just for Geeks (Elsevier, 2018). Her research focuses on emerging technologies such as drones, robotics, driverless vehicles, artificial intelligence, augmented/virtual reality, and their use in libraries and education.

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Register for the Library 2.0 "Emerging Technology" Mini-Conference - Plus, Some Accepted Sessions Are Online!

The Learning Revolution Has Begun

She is the author of the book Emerging Library Technologies: It's Not Just for Geeks (Elsevier, 2018). Her research focuses on emerging technologies such as drones, robotics, driverless vehicles, artificial intelligence, augmented/virtual reality, and their use in libraries and education.

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Next Week - The Library 2.0 "Emerging Technology" Mini-Conference - All Keynotes and Sessions Posted!

The Learning Revolution Has Begun

She is the author of the book Emerging Library Technologies: It's Not Just for Geeks (Elsevier, 2018). Her research focuses on emerging technologies such as drones, robotics, driverless vehicles, artificial intelligence, augmented/virtual reality, and their use in libraries and education.

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What?s New: New Tools for Schools

techlearning

CAROLINA BIOLOGICAL SUPPLY COMPANY BUILDING BLOCKS OF SCIENCE 3D ( www.carolina.com/help/pressreleases/2018/building-blocks-of-science-3d ) Carolina Biological Supply Company launched the new Building Blocks of Science 3D hands-on unit kits for students in grades K to 5. JIBO BE A MAKER APP ( www.jibo.com ) Jibo, Inc. announced the U.S.

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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

The NEO mobile app for Windows allows users to access the full feature set within the platform including creating and delivering online classes, assessing students, sharing resources, tracking student achievement, and collaborating on projects. In addition, KIBO also has a Marker Extension Set, enabling the KIBO robot to draw while moving.

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