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Game On: Teachers Should Continue to Gamify Classrooms

EdTech Magazine

Fri, 09/28/2018 - 15:49. Get Your Gamification On. Several years ago, gamification was an emerging trend and even named one of the Horizon Report’s Top 10 things driving educational change. Of course, you don’t need an actual game or app to use elements of gamification in the classroom. jena.passut_7651.

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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

For this article, we scoured thousands of reputable digital tools to bring you the best digital tools for future-ready classrooms in 2022. Best Digital Learning Tools for Future-Ready Classrooms. Digital Publishing / July 3, 2018. Socrative is a good digital tool for the classroom for multiple reasons.

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Makerspace Starter Kit Updated

The Daring Librarian

makerspace #LEGOS About time @amazon A post shared by @GwynethJones (@thedaringlibrarian) on Aug 24, 2018 at 4:53am PDT If I could only buy one thing for a Makerspace, it would be LEGOS! One of my AWESOME former 8th graders, Lillian, started a Makey-Makey Made Simple-Simple Crowdsourced Google Doc Tutorial. Gamification for the Win!

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Makerspace for Little or Nothing

The Daring Librarian

Sorry, #Darth Bye #LEGOS Bye #Coloring Bye #Origami A post shared by @GwynethJones (@thedaringlibrarian) on Apr 24, 2018 at 10:13am PDT Resources & Links: Past Related Posts: Makerspace Starter Kit Questions About Coloring & Makerspace The Way of the Lego The Zen of Coloring Spot it! Future Ready Teacher Librarian & Tech Leader.

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AV that Makes the Grade

techlearning

One example of a project that has sparked new ways of thinking in students is the 2018 collaboration between Riverview High School in New Brunswick, Canada, and Pheasey Park Farm Primary School in Birmingham, UK. She believes that gamification is the “first step” for K-12 and Virtual Reality.

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