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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Gamification Makes Learning Interesting: Classroom is a place where students learn new things and at the same time they are competing with their peers to score the highest marks in all subjects. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

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Study Tools: Which are the Latest in EdTech Innovation?

Kitaboo on EdTech

Gamification: Some innovative study tools also allow you to create and deliver gamified content. Gamification is a great study tool to personalize learning, making it more immersive and exciting. REQUEST DEMO READ MORE. Digital Publishing / June 5, 2018. AI-driven study tools: Industry 4.0 You May Also Like.

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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

KITABOO is one of the best digital tools for the classroom because its content is designed for bite-sized learning with knowledge nuggets, interactive assessments and gamification. REQUEST DEMO READ MORE. Digital Publishing / July 3, 2018. Socrative is a good digital tool for the classroom for multiple reasons.

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10 Must-Have Features of an Online Education Platform

Kitaboo on EdTech

Online interactivities include quizzes, audio files, videos, simulations, gamification etc. Kitaboo is one such digital publishing platform that global publishers and educational institutes have been using to create publish and deliver mobile-first interactive content online. REQUEST DEMO READ MORE. Interactive Elements.

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10 Ways to Publish Your Game Anywhere

The Game Agency

Pre-load the game links onto mobile devices that can then be used at a live event. Mercer’s 2018 Global Talent Trends survey found that “most employees want their company to offer more flexible work options.” Email jaime.mcdonald@thegameagency.com for a demo today. No need to download any software. All you need is the url.

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8 Trends in Education Technology That Will Have A Major Impact

Kitaboo on EdTech

Mobile-based devices have taken learning outside of the classroom. Designing mobile-first responsive content helps students to go through their courses anytime and anywhere. Most of the educational institutes today have adopted mobile learning into their learning ecosystems, benefiting students and teachers alike.

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How eBook Publishing Software Enhances Learning and Engagement in Higher Education

Kitaboo on EdTech

Gamification is another technique that keeps learners engaged and tracks their progress without necessarily needing the instructor’s involvement, saving a lot of time and effort on their part. REQUEST DEMO READ MORE You May Also Like How to Make Money Easily by Selling eBooks?

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