Remove 2016 Remove Company Remove Gamification Remove LMS
article thumbnail

And the top e-learning trends for 2016 are.

Neo LMS

It’s December, it’s almost the end of the year and it's time to talk about the 2016 e-learning trends. Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games.

Trends 150
article thumbnail

Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

The report defines self-paced courseware as being accessed on a desktop or laptop and spanning the K-12, higher education, corporate training, and privately marketed software (such as that produced by language-learning company Rosetta Stone) sectors. According to projections, revenues for LMS products are expected to drop to $1.5

Report 70
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

What?s New: New Tools for Schools

techlearning

The adaptive Apex Learning Tutorials for intervention, remediation, and preparation for high-stakes assessments were proven to improve students’ performance on the Tutorials from pretest to posttest by more than 50% and by an average of 23 to 26 percentile points during the 2016–2017 school year.

Tools 57
article thumbnail

WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

Blackboard Ally is an accessibility solution that helps make digital class content in a learning management system (LMS) more accessible for all learners. Ally is designed to integrate with a school district’s existing LMS and automatically runs class materials through an accessibility checklist that looks for common accessibility issues.

Tools 70
article thumbnail

Highlights From a Year of Tracking Future Trends in Education

Edsurge

I suspect the spark for them was Bernie Sanders’ proposal during the 2016 presidential campaign, as that clearly resonated with many voters, especially younger ones, and was soon revised and taken up by Hillary Clinton’s team. I was also surprised to see so little development in gaming and gamification within education this past year.

Trends 113
article thumbnail

Education Technology and the Year of Wishful Thinking

Hack Education

I mean, the Cubs did win the World Series in 2016. ” In other words, we did not suddenly enter a period of “post-truth” in 2016. .” ” In other words, we did not suddenly enter a period of “post-truth” in 2016. The quackery in 2016 wasn’t new, in other words, but it was notable.

article thumbnail

Education Technology and Data Insecurity

Hack Education

Pokémon Go, a free augmented reality game developed by Niantic (a company spun out of Google in 2015), became the most popular mobile game in US history this year. ” “ How Asian test-prep companies swiftly exposed the brand-new SAT.” This is part eight of my annual review of the year in ed-tech.

Data 40