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And the top e-learning trends for 2016 are.

Neo LMS

It’s December, it’s almost the end of the year and it's time to talk about the 2016 e-learning trends. Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games.

Trends 150
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5 Steps to Gamify Your Elementary Classroom

The CoolCatTeacher

She has been a presenter at ISTE 2019, NCCE 2016-19, the Southern Oregon EdTech Summit 2015-18, and IntegratED 2017-18. It’s called Next Level Gamification: [link] Disclosure of Material Connection: This is a “sponsored podcast episode.”

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

2016 is now well underway, but few could say how it will end or what major changes we’ll see as the year unfurls. In 2016, I believe we will see more learners creating, making, programming, coding, producing, innovating, inventing, designing, problem solving and publishing. GoConqr Click To Tweet.

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Guest Post: A Revolution In Language Practice

EdTech4Beginners

In Singapore, October, 10, 2016 – Bilingua was designed to be a companion for users to enhance and enrich their language skills through conversation exchange. Author bio: Bilingua is a product of Creatella , a tech entrepreneurial company that produces innovative mobile apps to improve the lives of many. Please visit bilingua.io

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The Asian Money Fueling US Edtech Investments

Edsurge

So states a recent Wall Street Journal report on the tens of billions of dollars that Chinese companies have poured on U.S. The “cultivation of students’ entrepreneurship and innovation capabilities and practical skills” was a priority in China’s 5-Year Plan for 2016-2020. billion in 2016, according to Goldman Sachs. Authess $2.2

EdTech 98
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Library 2.0 Sponsored Webinar - "Student Engagement Through Library-led Gamification" with Tasha Squires

The Learning Revolution Has Begun

Presents: "Student Engagement Through Library-led Gamification" With: Tasha Squires Learning Resource Center Teacher at O’Neill Middle School Library Date + Time: Wednesday, August 17th 10am EST for one hour (Click on the time link to see the event time in your own time zone.) Students also showed no summer slide after the program.

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Learning Games Startup, Motion Math Moves to a New Home: Curriculum Associates

Edsurge

In its 48-year history, Curriculum Associates has acquired only one company. His company’s flagship digital product, i-Ready , is a K-8 math and literacy tool used by nearly 15 percent of K-8 students across the country. “I The two companies have had on-and-off conversations about partnership opportunities since 2012.

Company 100