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Why your young students love e-learning

Neo LMS

While it’s hard to know for sure how the schools of the future will look like and function, I think it’s safe to assume education technology will be omnipresent. Education technology already assists teachers create diverse and engaging learning materials and deliver better classes. Gamification is all about data.

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Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

But the day of November 17, 2015 will always be kind of magic for the NEO team. From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. The NEO Blog turns one!

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Trends to watch in 2015: education and technology

Bryan Alexander

What can we expect in 2016 from the intersection of technology and education? Here I’d like to identify trends from 2015 which seem likely to persist or grow over the next year. I’m building on previous posts about trends in technology and educational contexts , plus my FTTE report, naturally.

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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

billion drop in worldwide revenue from 2015 to 2021. The product has reached the end of its product life cycle and simply cannot compete with new learning technology products on the market.”. Similarly, the trend toward OER and greater competition among vendors is also expected to negatively impact the LMS market.

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Celebrating the 3rd anniversary of the NEO Blog

Neo LMS

From gamification to digital citizenship to PD for teachers to classroom robots and everything in between, the 102 posts that have been published on the NEO Blog in the last 12 months covered oh so many subjects related to education technology and e-learning for educational institutions. And there are more than one way to achieve this.

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Education Technology and the Year of Wishful Thinking

Hack Education

I want to start this year’s review of education technology acknowledging grief. I want to start this year’s review of education technology sanctioning, if such a thing is necessary, our mourning. ” Education technology faces an inexhaustible supply of quackery. Mourn and Organize. We need not hide our feelings.

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Education Technology and Data Insecurity

Hack Education

Pokémon Go, a free augmented reality game developed by Niantic (a company spun out of Google in 2015), became the most popular mobile game in US history this year. ” But these wild proclamations – wishful thinking , no doubt – tended to overlook the realities of mobile technology and education. .”

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