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Subscribers: Your February Special is Available

Ask a Tech Teacher

Gamification of education. Inquiry in the Classroom. The Flipped classroom. Twitter in the classroom. Ends February 12, 2015. Differentiation—How to teach the hard-to-teach class. Digital citizenship I. Digital citizenship II. Digital note-taking. Google Search and research. Grading Technology.

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And the top e-learning trends for 2016 are.

Neo LMS

Just to get things going, here’s a recap of 2015. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. Second, the introduction of gamification. So this is what happened in 2015. Classrooms will finally become cloud-centric. Flipped classrooms will be the norm.

Trends 150
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17 Take-aways from Summer PD

Ask a Tech Teacher

Summer PD 2015 just ended. It was run like a flipped classroom where class members picked 60% of daily topics, then they read, tested and experimented. Some had been teaching for thirty years and still enthusiastically embraced everything from twitter to the gamification of education. Failed and tried again.

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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Last week, during the 2015 CoSN Annual Conference , I participated in the CoSN Camp FailFest where leaders in education shared professional failures in order to see future successes. Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data.

EdTech 40
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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Last week, during the 2015 CoSN Annual Conference , I participated in the CoSN Camp FailFest where leaders in education shared professional failures in order to see future successes. Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data.

EdTech 40
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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

The Christensen Institute clarifies that “the Rotation model includes four sub-models: Station Rotation, Lab Rotation, Flipped Classroom, and Individual Rotation.” Flipped Classroom. Gamification. TeachThought is developing a mobile learning framework and definition that will be released in early 2015.

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Education Technology and the Year of Wishful Thinking

Hack Education

Pokemon Go : “Why Pokemon Go shows the future of learning gamification,” according to Education Dive at least. Or the flipped classroom. So who do you believe? The scientists? The engineers? Blockchain : “ 10 amazing ways Blockchain could be used in education ” by Donald Clark. (I’ll Hype wanes.