Remove 2014 Remove Accessibility Remove BYOD Remove Gamification
article thumbnail

And the top e-learning trends for 2016 are.

Neo LMS

Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games.

Trends 150
article thumbnail

Resources from Miami Device

Learning in Hand

Stephen’s Episcopal Day School hosted Miami Device , a conference held on their campus November 6 & 7, 2014. Using gamification, the most motivational aspects of games in non-game settings, has changed the game of school. The speakers, sessions, food, venue, and even the name tags surpassed all expectations. A massive online game?