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And the top e-learning trends for 2016 are.

Neo LMS

Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games.

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Resources from Miami Device

Learning in Hand

Stephen’s Episcopal Day School hosted Miami Device , a conference held on their campus November 6 & 7, 2014. Using gamification, the most motivational aspects of games in non-game settings, has changed the game of school. The speakers, sessions, food, venue, and even the name tags surpassed all expectations. A massive online game?

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Learning Revolution - Week's Free Events - Libraries Change Lives - Global Citizens - Great Keynote Recordings - NMC Weekly Top Ten Stories

The Learning Revolution Has Begun

Updates Partner Spotlight Partner Announcements Calendar of Events Deadlines Highlighted Recordings NMC Navigator Top Ten Conversations Submit a Video or Quote Updates This week: School Leadership Summit 2014. Be sure to join us for our expanded School Leadership Summit this year, starting Wednesday evening. More information at [link].

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The mLearning Moment in K-12 Education

Kevin Corbett

According to the infographic 71% of districts surveyed in 2014 reported that at least a quarter of their schools have adopted mobile technology–up from 60% in 2013. Furthermore, more districts have “Bring Your Own Device” (BYOD) policies in 2014 than in 2013 and those policies range widely.

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