Remove 2013 Remove Gamification Remove Mobility Remove Social Media
article thumbnail

7 Shifts To Create A Classroom Of The Future

TeachThought - Learn better.

Ed note: This post has been updated from a 2013 post). Game-Based Learning & Gamification. Game-Based Learning aggregates the power of learning simulations, social gaming, emotional immersion, and digital literacy to produce a net effect of transparency and participation on the learner. by Terry Heick. (Ed Connectivism.

article thumbnail

The 2013 Reform Symposium This Week - Online, Free, and with Amazing Speakers and Presenters

The Learning Revolution Has Begun

Visually Inspire Your Students!

article thumbnail

Education Technology and Data Insecurity

Hack Education

Pokémon Go, a free augmented reality game developed by Niantic (a company spun out of Google in 2015), became the most popular mobile game in US history this year. Pokémon Go generated more than $160 million by the end of July, hitting $600 million in revenue within its first 90 days on the market – the fastest mobile game to do so.

Data 40