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Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

As educators, there are many new options opening up to us that will help improve our classrooms and make our professional development more accessible and available via our mobile devices. Furthermore, in May 2013, they obtained a certification in Gamification through Coursera Course Certificates.

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Resources from Miami Device

Learning in Hand

Innovative Interactive Presentation Tools to Bring Your Classroom to Life by Bryan Miller Interactive response systems have evolved from the formal clickers, to now operating on mobile devices. Bryan gives you a head to head comparison of all of the popular interactive response systems that work on your classroom''s mobile devices.

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Reinventing The School Desk: Tip Tap Tap And The Internet of Things

Fractus Learning

Classrooms are embracing interactive whiteboards and mobile devices with enthusiasm. Although Interactive whiteboards, mobile learning, open content and learning management systems are proliferating within classrooms, when it comes to assessment processes, there is a fragmentation between how student data gets transferred seamlessly.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Gamification. Mobile Learning. The United Nations defines mobile learning as “Mobile learning involves the use of mobile technology, either alone or in combination with other information and communication technology (ICT), to enable learning anytime and anywhere. ” Game-Based Learning. Genius Hour.

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The Mobile Learning Imperative in Higher Education

Kevin Corbett

The Mobile Learning in Higher Education [ INFOGRAPHIC ]. 57% of college students use a smartphone (2013 data seems low to me). 57% of college students use a smartphone (2013 data seems low to me). With mobile devices being used at younger and younger ages, what are the implications for Higher Education?

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7 Shifts To Create A Classroom Of The Future

TeachThought - Learn better.

Ed note: This post has been updated from a 2013 post). Game-Based Learning & Gamification. Through social media, mobile learning, blended learning , eLearning, and other inherently connected learning experiences, it is possible to leverage the potential of interdependence and crowds. by Terry Heick. (Ed So let’s talk.

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The mLearning Moment in K-12 Education

Kevin Corbett

education system is having its mobile learning (mLearning) moment, with devices in some form in the majority of schools and more predicted in the next 1-2 years. The above Mobile Moment in K-12 Infographic shows how mobile learning technology’s substantial presence in schools is expanding and will only continue to grow in the next few years.

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