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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Learning Models, Theories, and Technology: A Dictionary For 21st Century Teachers. Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large. Gamification. Activity-Based Learning.

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Resources from Miami Device

Learning in Hand

Felix Jacomino , the school’s Director of Technology, managed to lead a team that pulled off an incredible learning event. Technology Integration and the Common Core by Andrew Miller The CCSS call us to integrate technology in intentional and meaningful ways to have students meet rigorous standards. If You Challenge Them.

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Taking Student Voice Beyond The Classroom

techlearning

I decided to make student voice part of my life’s work in 2013, at the start of my 6th year teaching Sophomore English. At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn. I started that school year with one goal: to take what students loved and incorporate it into the classroom.

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Learning Revolution - Week's Free Events - Libraries Change Lives - Global Citizens - Great Keynote Recordings - NMC Weekly Top Ten Stories

The Learning Revolution Has Begun

Kennedy The technologies of the Internet and the Web are reshaping where, when, and from whom we learn--and even how we think about learning. Just a reminder that there''s still time to sign up for the technology and app smackdown or Inspire presentations at the April 6th MiniCon. RSCON5 April MiniCon. Sign up here.

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The mLearning Moment in K-12 Education

Kevin Corbett

According to the infographic 71% of districts surveyed in 2014 reported that at least a quarter of their schools have adopted mobile technology–up from 60% in 2013. 67% of those with no mobile learning technology at present said they were very or somewhat likely to adopt it in the next 1-2 years. State grant/funding (33%).

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