Strategies and Tools to Improve Student Behavior and Engagement – SULS0175
Shake Up Learning
OCTOBER 4, 2022
In 2008, there weren’t too many options for a digital platform to ask students to interact outside class. Because these are universal truths Classcraft can work in upper elementary, middle, and high school. These are age groups who might also be drawn to the gaming experience because of their own exposure to video games. .
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