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Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

million, on the heels of their official market launch and initial game release due June 1st, 2016, raising the total investment to nearly $2 million. Triseum has grown to over thirty staff, incorporating former Texas A&M University students, professors and leading experts in game development from around the country.

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#40years of educational technology: Games

Learning with 'e's

This combination was not only the mainstay for entertainment and commerce, it also became the technological touchstone for many courses and programmes of study. Sadly, much of education has been slow to exploit the potential of social technologies, and in particular has not grasped the huge potential of social games.

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article thumbnail

#40years of educational technology: Games

Learning with 'e's

This combination was not only the mainstay for entertainment and commerce, it also became the technological touchstone for many courses and programmes of study. Sadly, much of education has been slow to exploit the potential of social technologies, and in particular has not grasped the huge potential of social games.

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#40years of educational technology: Social media

Learning with 'e's

By 2006 several social networking sites were enjoying surges in popularity, including MySpace, Bebo and of course, Facebook. Around the turn of the century we all began to be aware of a surge in the use of the Web for creating content. 2006 was also the year Twitter was launched. Unported License.