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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. To those working in higher education, some of the trends presented by the team may not have come as a surprise.

Trends 182
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Reinventing The School Desk: Tip Tap Tap And The Internet of Things

Fractus Learning

Classrooms are embracing interactive whiteboards and mobile devices with enthusiasm. The school desk acts as a familiar interface for students, while ensuring each student gets a fairer opportunity to interact with learning content displayed on any presentation system – TV, projector or whiteboard. Gamification for Learning.

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The American Rescue Plan: Encouraging Transformation, Impact, and Longevity

edWeb.net

Schools and districts can continue to benefit from the federal government’s stimulus dollars through the American Rescue Plan (ARP) of 2021, the third iteration of the Elementary and Secondary School Emergency Relief Fund (ESSER). About the Presenters. This edWeb broadcast was sponsored by NetRef.

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The 100 Worst Ed-Tech Debacles of the Decade

Hack Education

With all the charges of fraud and deceptive marketing levied against post-secondary institutions this decade — from ITT to coding bootcamps, from Trump University to the Draper University of Heroes — we might ask if, indeed, this is the way it works now. Course Signals. Students who completed courses were more likely to complete courses.)

Pearson 145