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What is the new technology for improving teaching and learning?

eSchool News

Robotics and coding tools introduce students to hands-on STEM learning. Emerging technologies are poised to revolutionize K-12 education, offering innovative ways to engage students and enhance learning outcomes. Gamification and interactive learning platforms introduce elements of play to make lessons more engaging.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun. Almost a decade into experiments with gamification, edtech companies are changing the way they approach motivation. Quizizz is embodying this shift.

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Epic Guide To Game Based Learning

The CoolCatTeacher

Does Gamification in Education Really Improve Learning? Gamification and Instructional Design by Mia MacMeekin includes a fantastic infographic to help understand some of the basics. Gamification in Education – a piece I wrote for Edutopia on this topic. Serious Games: Rethinking Gamification in Education with Cat Flippen.

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What?s New: New Tools for Schools

techlearning

launch of Be a Maker, an all-new mobile application that teaches children how to code by allowing them to program their Jibo robot. Children ages 7-12 can use the Be a Maker app to create customized programs for their Jibo robot to perform, including speech and expressions. JIBO BE A MAKER APP ( www.jibo.com ) Jibo, Inc. K-12 market.

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Highlights From a Year of Tracking Future Trends in Education

Edsurge

This is the outcome of a combination of forces: our persistent desire to get more people into and through higher education, and our anxieties about the spiraling growth of student debt and college tuition. I was also surprised to see so little development in gaming and gamification within education this past year.

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