The Business of 'Ed-Tech Trends'

Hack Education

This is part eleven of my annual look at the year’s “ top ed-tech stories ” In May, venture capitalist and former securities analyst Mary Meeker released her annual “Internet Trends” report. Among the major trends Meeker identified for 2017: mobile advertising, gaming, and healthcare. And it raises a number of questions, I think: how good is Mary Meeker at actually identifying and analyzing Internet trends? Is this really a trend?

Highlights From a Year of Tracking Future Trends in Education

Edsurge

I was also surprised to see so little development in gaming and gamification within education this past year. Looking ahead to 2018, here are three predictions: First, we will probably see more work on the many ways automation (AI, robotics, etc.) If we look back on 2017 in educational technology, some of the biggest surprises were political and cultural. The first is the spread of free public-university tuition programs in American cities and states.

Epic Guide To Game Based Learning

The CoolCatTeacher

Does Gamification in Education Really Improve Learning? Gamification and Instructional Design by Mia MacMeekin includes a fantastic infographic to help understand some of the basics. Gamification in Education – a piece I wrote for Edutopia on this topic.

Top 5 new EdTech tools that you might use in your university

Neo LMS

Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”.

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Makerspace Starter Kit Updated

The Daring Librarian

Robotics? You an start with just one Sphero Mini : The App-Controlled Robot Ball Photo by: Jenny of The Brick Castle "Little robot. Sphero Mini fits a huge experience into a tiny robot the size of a ping pong ball. My awesome GT Teacher has a plethora of Robotics devices.

How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

Below are three examples of transformative EdTech innovations: Gamification in education is a key movement in EdTech. Education today should prepare students for these two major trends in their future work environments.

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6 Tips for making the most of ed tech exhibitions

Neo LMS

From lesson creation to assessment and gamification, there is something for K-12 schools, universities, vocational schools, and so on depending on the purpose of the conference. Not to mention 3D printing, AR and robots!

Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

A quick round of introductions revealed some interesting trends: a growing number of liberal arts institutions are launched or growing online learning programs; many sought to find the distinct ways liberal arts institutions, and campuses pursuing liberal education, can use technology.

Disruptive technologies in Education industry

EdSense

Across the globe, some key disruptive technology trends which are impacting education are: Artificial Intelligence. The ability to be inclusive and make education approachable to students of all abilities make it one of the most impactful technology trend in the field of education.

What’s New: New Tools for Schools

techlearning

launch of Be a Maker, an all-new mobile application that teaches children how to code by allowing them to program their Jibo robot. Children ages 7-12 can use the Be a Maker app to create customized programs for their Jibo robot to perform, including speech and expressions.

The Asian Money Fueling US Edtech Investments

Edsurge

The trend is not unique to Hollywood; other American businesses— from appliance makers to luxury resorts —are similarly entangled with Asian money. The technologies built by these companies span a wide gamut of buzzwords (adaptive learning, artificial intelligence, gamification) but will be integrated with TAL’s online offerings. Sinovation also funds companies in other technology sectors including robotics and Big Data.) “ You Can’t Make Movies Without China.”

Learning Revolution Free PD - Michael Stephens Live Keynote - Follett Challenge - Digital Citizenship Week - K12 Online Starts

The Learning Revolution Has Begun

Close to 40 presentations in four different strands: Stories for Learning, Games and Gamification, Passion-Driven Learning and STEAM. Explore resources and tools – including robots, programming languages and computer-powered mechanical structures – you can use with students in grades K-5. The Learning Revolution Weekly Update October 14th, 2014 In some cases we learn more by looking for the answer to a question and not finding it than we do from learning the answer itself.