Remove Gamification Remove Guidelines Remove Robotics Remove Trends
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The Business of 'Ed-Tech Trends'

Hack Education

This is part eleven of my annual look at the year’s “ top ed-tech stories ” In May, venture capitalist and former securities analyst Mary Meeker released her annual “Internet Trends” report. Among the major trends Meeker identified for 2017: mobile advertising, gaming, and healthcare. ” he asks.

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Makerspace Starter Kit Updated

The Daring Librarian

but after a couple months of a wasted materials (ex: uncompleted duct tape raincoats that ended up in a sticky ball) and some messy LEGO behavior, I realized we did indeed need a few guidelines. You an start with just one Sphero Mini : The App-Controlled Robot Ball Photo by: Jenny of The Brick Castle "Little robot. And they did!

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What?s New: New Tools for Schools

techlearning

launch of Be a Maker, an all-new mobile application that teaches children how to code by allowing them to program their Jibo robot. Children ages 7-12 can use the Be a Maker app to create customized programs for their Jibo robot to perform, including speech and expressions. JIBO BE A MAKER APP ( www.jibo.com ) Jibo, Inc. K-12 market.

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