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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

According to a Google report , almost 80% people don’t exit their homes sans smartphones. Gamification in the Learning Process. Gamification means integrating game mechanics and learning content together to retain and improve skills of a person using it. Open Education Resources (OER).

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5 Ways Video Games Transform Learning and Prepare Students for Tomorrow's Jobs

Edsurge

Gamification —borrowing the motivating principles from games and applying them to a non-game setting—can rewire and bolster social dynamics in the classroom when properly implemented. Attend our ISTE 2018 session to learn about gamifying Google Classroom. Visit Classcraft at ISTE Booth #970.

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Highlights From a Year of Tracking Future Trends in Education

Edsurge

Another surprise was a turn in public perception of giant technology companies, especially Facebook and Google, as well as Twitter and Amazon. I was also surprised to see so little development in gaming and gamification within education this past year.

Trends 115
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Looking backward and forward

Kathy Schrock

VIRTUAL REALITY Virtual reality hit the educational community in 2016 with the release of the low-cost 360° cameras (like the Ricoh Theta series) and the prominent use of Google Cardboard headsets for classroom use. The lesson I learned with Pokemon Go is not that gaming and gamification are essential to learning.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

The free assessments include Google Docs assessments to copy and digital rubrics to download. SHEG also offers two other fabulous portals filled with resources to help classroom teachers and teacher librarians inquiry and historical analysis. Using resources from the Library of Congress, these 80 units cover both U.S.

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The 2013 Reform Symposium This Week - Online, Free, and with Amazing Speakers and Presenters

The Learning Revolution Has Begun

Will What adult language learners learn from children by Leo Selivan 4:00pm 10+ Techniques for Empowering Students to Becoming Globally Connected Educators and Content Creators - Noel Feria Facilitating Inquiry - Heidi Siwak Integrating the Four Skills and Tech tools in the English Classroom: Get your students to read, write, listen and SPEAK.

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Four game changers

Learning with 'e's

As a prime mover in the Open Educational Resources movement, Wayne Mackintosh must feel a heavy responsibility on his shoulders. To help achieve this vision, Mackintosh is setting up the OER University and is evangelistic in his elucidation of this concept. Conrad Wolfram.

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