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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The first goal was to create an environmental scan of the digital learning environment in higher education with a focus on adaptive technology. She mentioned that while there are many trends and expectations around technology, there is also a corresponding lack of data-driven evidence that can inform effective implementations.

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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

According to the document, “the recent steep declines in the e-learning industry essentially mean that the e-learning era is effectively over. The product has reached the end of its product life cycle and simply cannot compete with new learning technology products on the market.”. Suppliers don’t pay for bad news.”.

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5 Ways Video Games Transform Learning and Prepare Students for Tomorrow's Jobs

Edsurge

With the advent of each new technology—like AI, automation, VR/AR, and nanotechnology—comes economic shifts that demand different skills from employees and creates new challenges for both employers and educators. Attend our ISTE 2018 session to learn about gamifying Google Classroom. Visit Classcraft at ISTE Booth #970.

Video 129
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Digital learning futures

Learning with 'e's

Digital Learning Futures View more presentations from Steve Wheeler As I write this blog post, the above slideshow has received almost 18,000 views in just 48 hours since it was posted up onto Slideshare. I also discussed pedagogical issues such as deep and surface learning, creative thinking and the transformation of knowledge consumption.

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Hack Education Weekly News

Hack Education

“ Y Combinator MOOC for Tech Startups Attracts Thousands of Views,” says Campus Technology. Via CNBC : “This Chinese-Israeli start-up wants to change the way kids learn to code.” “ OER-Enabled Pedagogy ” by Lumen Learning’s David Wiley. Not sure why this is called a MOOC.

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