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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design.

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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

However, sales of mobile learning, simulation-based learning, game-based learning, and “brain-training” software are all on the rise. These increases are cited as major factors in the global decline of computer-based educational and professional training software. Since the U.S.

Report 70
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5 Ways Video Games Transform Learning and Prepare Students for Tomorrow's Jobs

Edsurge

Learn more about gaming while at ISTE—and beyond: Book a meeting at ISTE 2018 to learn about Classcraft’s Engagement Management System for schools and districts, and the Quests Marketplace featuring partners like Google Education, Discovery Educator Network, Newsela, LRNG, Breakout EDU and OER Commons.

Video 124
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Digital learning futures

Learning with 'e's

Digital Learning Futures View more presentations from Steve Wheeler As I write this blog post, the above slideshow has received almost 18,000 views in just 48 hours since it was posted up onto Slideshare.

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Hack Education Weekly News

Hack Education

Via CNBC : “This Chinese-Israeli start-up wants to change the way kids learn to code.” “ OER-Enabled Pedagogy ” by Lumen Learning’s David Wiley. “ Social-Emotional Learning Is the Rage in K–12. .” ( No disclosure about shared investors.).

Kaplan 46