Remove Game-Based Learning Remove Gamification Remove Student Engagement Remove Survey
article thumbnail

8 LMS features that support student autonomy in the classroom and beyond

Neo LMS

Here are a few common strategies that support student autonomy. . The flipped classroom allows students to acquire new concepts at home via engaging videos, online courses, or even game-based learning. Learning paths are flexible in an LMS. Do you prefer learning on your own or in the classroom?

LMS 403
article thumbnail

21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

In addition, you’ll create practical tools such as rubrics for teacher observation, surveys for self-assessment reports, and data collection checklists and notes for interviews. Fun Learning Strategies for Engaging Students Who Have Been Disengaged (Game-based Learning). Look at this course.

Course 486
article thumbnail

Best Gamification Tools for Teachers

Educational Technology and Mobile Learning

Gamification is a cross-disciplinary concept that has been adopted in several sectors including marketing, healthcare, professional development trainings, politics, among others. By definition, gamification is "the incorporation of game elements into non-game settings" 1.