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8 LMS features that support student autonomy in the classroom and beyond

Neo LMS

The flipped classroom allows students to acquire new concepts at home via engaging videos, online courses, or even game-based learning. Thus, more classroom time can go toward communication, debate, teamwork, and other group activities that support social learning. . Learning paths are flexible in an LMS.

LMS 403
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21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

In addition, you’ll create practical tools such as rubrics for teacher observation, surveys for self-assessment reports, and data collection checklists and notes for interviews. Fun Learning Strategies for Engaging Students Who Have Been Disengaged (Game-based Learning). Game-Based Learning Let’s Play!

Course 502
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The Friday 4: Your weekly ed-tech rewind

eSchool News

The future of education, including citizen science apps, increases in gamification and game-based learning, and artificial intelligence’s impact on the education industry. K-12 gaming is still on the rise. Gaming is growing, that’s for sure. The report found that just half of U.S.

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Game-based Learning vs Gamification: What’s the Difference?

MIND Research Institute

Game-based learning and gamification at immediate glance may seem like similar and interchangeable terms. While both terms combine games and learning, the difference lies in how game elements are integrated into the learning experience. What is Game-based Learning?

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Leveling Up: How Digital Game-Based Learning Is Altering Education

EdNews Daily

At the turn of the 21st century, public interest in games as learning tools took hold. In the eyes of digital game-based learning proponents, the general public and today’s teachers finally understood something that students and educational researchers knew all along. The Basics of Digital Game-Based Learning.

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Best Gamification Tools for Teachers

Educational Technology and Mobile Learning

Gamification is a cross-disciplinary concept that has been adopted in several sectors including marketing, healthcare, professional development trainings, politics, among others. By definition, gamification is "the incorporation of game elements into non-game settings" 1.

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Can Games and Badges Motivate College Students to Learn?

MindShift

The use of games by educators is often motivated by the desire to better engage students and align instructional practices. Some educators are turning to game-based learning , but gamification is also serving a purpose. Engagement and games, however, is not without controversy.