Remove Future Ready Remove Game-Based Learning Remove Industry Remove Robotics
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Game-Based Learning Is Changing How We Teach. Here's Why.

Edsurge

I have to do a lot of the same strategic thinking that I enjoyed doing in that game.” He also ponders whether games can both teach and measure 21st-century skills, considers the barriers to a broader use of GBL in schools and discusses the not-so-mysterious motivational power of Pokemon. EdSurge: First things first. iCivics.

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The Impact of Inclusive STEM Education

Edsurge

Research formality ranges from classroom-based informal needs assessment and feedback regarding professional learning to high-level National Science Foundation-funded studies. Iterate on what works and learn from what doesn’t. Many industry certification opportunities are tied to the courses.

STEM 179
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CoderZ Names Tony Oran as Chief Executive Officer

eSchool News

CoderZ , the award-winning, gamified, cloud-based robotics and STEM platform, has announced that Tony Oran is joining the company as its CEO in the USA. In 2022, he joined the board of the National Coalition of Advanced Technology Centers, a network of higher education resources connecting industry, education, and government.

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K-12 Tech Innovation News

eSchool News

AI-powered tools are used to personalize learning experiences, providing adaptive content tailored to individual student needs. This approach aims to enhance engagement and address diverse learning styles. Students are using AI to develop their own future-ready skills and to learn how to navigate an information-rich world.

Trends 95