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4 ways to support work-based learning

eSchool News

A high-quality program can be complicated to craft because it requires schools to collaborate closely with local industries to develop innovative learning opportunities for students. A proven strategy, worked-based learning connects classroom lessons to the workplace, enhancing lessons with real-world relevance.

Learning 124
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Discovery Education and Industry Leaders Launch Social-Emotional Learning Coalition to Address Critical Educator and Student Needs with No-Cost Resources

eSchool News

“In this unprecedented time of the student-educator experience, The Social-Emotional Learning Coalition brings together industry leaders to step-up for the K-12 community by helping ensure equity of access to critical SEL content.

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5 edtech opportunities that will emerge in 2022

eSchool News

There is a certain perspective that comes from being in the edtech industry for over 30 years, and while I thought I had seen it all, nothing could have prepared me (or anyone else) for a global pandemic.

EdTech 145
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How courses like coding and design lead to tech literacy

eSchool News

And as students complete projects such as developing an app, creating a 3D video game, or designing a collection, they gain relevant, hands-on experience using industry-standard tools professionals use.

Course 133
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Teaching coding and design can lead to tech literacy

eSchool News

And as students complete projects such as developing an app, creating a 3D video game, or designing a collection, they gain relevant, hands-on experience using industry-standard tools professionals use.

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Looking for the Best Sources of Content for Ed Tech ?

SETDA Says

This site and newsletter brings together the largest set of industry. Ed Tech Update has the answer… SETDA is excited to share Ed Tech Update. read more.

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Esports Scholarships Are Growing. Do They Leave Some Students Behind?

Edsurge

It’s a $900 million industry with nearly 400 million viewers worldwide that is growing by leaps and bounds every year. At the start of the 2000s, the whole industry was being turned on its head by games like StarCraft and Counter-Strike, which created a new form of online game competition culture. Maybe you’ve heard of esports?

Industry 151