Remove Elementary Remove Gamification Remove Robotics Remove Software

Top 5 new EdTech tools that you might use in your university

Neo LMS

Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”.

EdTech 418

WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

Software & Online ALMA TECHNOLOGIES, INC. CENTRALREACH PK-12 ( www.centralreach.com/industry/pk-12-education ) CentralReach launches CentralReach PK-12, a collaborative and data-driven software for special education.

The Business of 'Ed-Tech Trends'

Hack Education

Wonder Workshop (robotics) – $41 million. Robotics , with ~ $99 million in funding. In April, Education Week’s Market Brief reported on a study by the consortium claiming school districts could save billions if they shared with one another the details about what they were paying for hardware and software.