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#CUE17- The Game


Visiting the STEAMPunk playground to meet robots, the exhibition hall to meet vendors, and attending a CUE affiliate meeting are just a few example activities. Connected Educator CUE Conference badging CUE 2017 National Conference gamification

Top 5 new EdTech tools that you might use in your university


The possibilities are almost countless since you can actually show students how molecules look like, present the famous battles, present ocean creatures, and do many similar things previously considered impossible. But what is the purpose of gamification ? Robot teachers.

EdTech 418

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Game Education: It’s in Their DNA – Guest Post from Courtney Pepe


The video below provides an example of how the students created these worlds in Minecraft and then demonstrated their understanding of the history through their video presentations. Game #4 – Sphero the Robot. Learn more about Gamification, STEM, and more this Summer!



CURRICULUM ASSOCIATES AQUIRES MOTION MATH ( ) & ( ) Curriculum Associates has acquired Motion Math to further help elementary students improve their math fluency and number sense in key conceptual areas.

Re·Con·Figures: The Pigeons of Ed-tech

Hack Education

This talk was presented today at the Designs on eLearning conference. If nothing else, we can name these things: our fears, our worries about the present, about the the future. Gamification. The full slide deck is available here.