Remove Elementary Remove Gamification Remove Pearson Remove Twitter
article thumbnail

Why your young students love e-learning

Neo LMS

They turn to other social media sites , like Instagram, Snapchat, Tumblr, Yik Yak, or Twitter. You’re probably familiar with the notion of gamification — the use of gaming principles and mechanics in a non-game context, like learning. Gamification is all about data. E-learning lets them play.

article thumbnail

Hack Education Weekly News

Hack Education

Via BoingBoing : “‘ After School Satan Club ’ could be coming to elementary schools in the U.S.” “The stock price for Pearson PLC , the world’s largest education business, dropped precipitously Friday after its announcement of a 7 percent decline in underlying sales to about $2.5 “Anybody.”