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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

Let’s take a look at the some of the innovation in E-learning industry in the last 10 years: The Usage of Smartphones. Smartphones have become an essential part of our lives. According to a Google report , almost 80% people don’t exit their homes sans smartphones. Gamification in the Learning Process.

MOOC 127
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Digital Courseware or ePUB – Which is the Future of Higher Education?

Kitaboo on EdTech

Higher education is going through a massive transformation thanks to the adoption of new technologies like mobile learning , gamification and digital courseware. Open Educational Resources (OER) Products – OER course products are developed based on open resources and utilize instructional design and professional services.

eBook 98
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Looking backward and forward

Kathy Schrock

With a simple app on a smartphone, such as Google Street View ( iOS | Android ) to create the image and a set of low-cost headsets, students can both share and view images from around the world. The lesson I learned with Pokemon Go is not that gaming and gamification are essential to learning. But these are just my opinions.