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New Global Survey Offers Snapshot of Technology in the Classroom in 2019

EdTech Magazine

Forty-two percent use smartphones, 33 percent use interactive whiteboards and 20 percent use tablets. Use of desktops, notebooks and tablets (think Asus Chromebook and Acer Chromebook Tab 10 ) frequently support the ongoing trend of gamification in education, the report states. . Smartphones Are Not Universal in K–12.

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Study Tools: Which are the Latest in EdTech Innovation?

Kitaboo on EdTech

Specifically, EdTech tools facilitate teaching for the teachers and make learning more engaging and immersive for the students. Here, in this article, we look at some of the latest study tools in EdTech innovation. You simply have to play the audio file on your smartphone and listen to it via Bluetooth.

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TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom

EdTech Magazine

Two new in-depth sessions include: Innovative Teaching Academy , where teachers can learn more about flipped and blended classrooms, as well as distance learning, gamification, makerspaces and design thinking. EdTech will provide coverage of TCEA from the show floor. Meghan is an associate editor with EdTech. Customer Focused.

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What Will Online Learning Look Like in 10 Years? Zoom Has Some Ideas

Edsurge

Education has of course been a key growth area for the company, and it’s been busy over the past year hiring former educators and those with years of experience in edtech. They’re bullish on Kahoot-like gamification features and new ways of assessing students, too. (No, No, privacy concerns and online proctoring didn’t come up.)

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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

Let’s take a look at the some of the innovation in E-learning industry in the last 10 years: The Usage of Smartphones. Smartphones have become an essential part of our lives. According to a Google report , almost 80% people don’t exit their homes sans smartphones. Gamification in the Learning Process.

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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

Also, with smartphones and Internet connections, they have any time access to online resources. Here are two ways K-12 schools can use AR tools to improve their learning outcomes: Pre-made courses: Since everyone these days has a smartphone, students can use AR apps on their phones and bring alive the lessons in their text books.

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Video-Assisted Learning: Using Educational Videos to Teach

ViewSonic Education

For example, if you taught a particular learning objective using gamification , it may be beneficial to also show a video that breaks down the objective step-by-step to give students an additional option to learn from. All you need is a display, projector, or even a smartphone. Social-Emotional Learning. How to Use Educational Videos.

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