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8 LMS features that support student autonomy in the classroom and beyond

Neo LMS

There are myriad ways to promote student autonomy in the classroom and beyond, especially if you use an LMS. Flipped classes. The flipped classroom allows students to acquire new concepts at home via engaging videos, online courses, or even game-based learning. Do you prefer learning on your own or in the classroom?

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Gamification Stage Three: The Constraint

techlearning

That is why the highest form of gamification, what I call stage 3 , is using video game techniques to create experiences for students. When I started to think about how to package and explain all of this to students, I went back to gamification as I always do. It is all about the experience. So far, things have been going well.

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Video-Assisted Learning: Using Educational Videos to Teach

ViewSonic Education

For example, if you taught a particular learning objective using gamification , it may be beneficial to also show a video that breaks down the objective step-by-step to give students an additional option to learn from. Survey Your Students. Classroom Design. Social-Emotional Learning.

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Learning Revolution - Week's Free Events - Libraries Change Lives - Global Citizens - Great Keynote Recordings - NMC Weekly Top Ten Stories

The Learning Revolution Has Begun

Conversations Classroom 2.0 Tips for gamifying your classroom. The article discusses what gamification is and what kind of learning experiences we can facilitate with gaming techniques. If you or your cataloger colleagues have a few minutes, please help Daisy with her research by filling out this survey. Read more here.